Why I started it
I wanted a sandbox where I could explore racing engineering problems without relying on black-box tooling.
The goal is not “make a game.” The goal is to create an environment where you can build intuition, test ideas, and iterate quickly.
What it covers
The simulator focuses on the parts of racing that are interesting from a systems perspective:
- vehicle dynamics and control stability
- track geometry, tangents, and constraints
- overtakes and multi-agent interactions
- performance tooling and visualization workflows
The point
This is an engineering playground. It lets me treat racing like an applied optimization and control problem, with just enough realism to make the tradeoffs meaningful.
Status
In progress. I’m building it as a long-running project with the goal of reaching “useful tool” quality, not just a demo.
Coming soon →